
FAQs
Q: Am I allowed to use the rig for my team/commissions?
A: Yes, as long as you credited me for the rig (following the license).
Q: Am I allowed to make edits to the rig?
A: Yes, you are allowed to make edits to the rig.
Q: Am I allowed to upload my edits of the rig to the public?
A: Yes, as long as you credit me for the original version of the rig and clearly indicate any changes you make. (following the license).
Q: Can I use animation from Mixamo/ActorCore for the rig?
A: No. Because the rig is custom-made, it isn’t compatible with Mixamo or ActorCore animations.
Q: Can the rig be used outside Blender (like in Unity or Unreal Engine)?
A: No. The rig was designed exclusively for Blender and relies on Blender-specific features, such as Bendy Bones.
Q: Why does the rig break on Blender version (your Blender version number)?
A: This is likely due to the rig being incompatible with your version of Blender. Check the rig’s version compatibility in the Read Me file or the Changelog inside the .blend file. Also, it’s recommended to check for updates or notes regarding bugs and issues specific to your version of Blender.
Q: The rig is pretty laggy on my computer. How can I fix it?
A: Enabling Simplify with the
Viewport Max Subdivisionset to0might help improve performance. For advanced users, you can improve performance by removing unnecessary features from the rig, but this requires a good understanding of the rig’s internal structure.
Q: How do I increase the viewport/render subdivision level of the rig?
A: Unfortunately, there’s no universal setting to adjust the subdivision level. You’ll need to change the level manually on each SubSurf modifier for every mesh.
Q: The rig breaks when I make a certain pose. What happened?
A: The rig has limits on how far it can be transformed. To avoid issues, either steer clear of extreme poses or adjust the rig yourself.
For any other questions, you can ask them on my Discord server.
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