
Importing with the Asset Browser
Once you’ve installed the asset library, you can begin importing assets from the asset browser.
Here’s how to do it:
Open the Asset Browser in your workspace. You can do this by splitting one of your editors (like the viewport) and setting one panel to display the Asset Browser.

Select the
EndRig MCS3category.

Click and drag any assets you want into the viewport.

If you want the imported asset to appear at the world origin, set the Location coordinates in the Add Collection operator panel after importing the asset.

Alternatively, you can press Ctrl+Z immediately after importing the asset. While the reason for this behavior in Blender isn’t clear, it’s a quick and easy way to place the asset at the world origin.
Last updated