# Importing with the Asset Browser

Once you’ve installed the asset library, you can begin importing assets from the asset browser.

Here’s how to do it:

* Open the Asset Browser in your workspace. You can do this by splitting one of your editors (like the viewport) and setting one panel to display the Asset Browser.

<figure><img src="/files/d6uI0c3otDUUei7yi0UK" alt=""><figcaption></figcaption></figure>

* Select the `EndRig MCS3` category.

<figure><img src="/files/sAnU20oAVNlHnZLogg9y" alt="" width="269"><figcaption></figcaption></figure>

* Click and drag any assets you want into the viewport.

<figure><img src="/files/VUG7IstwwBOzPZBTgTPa" alt="" width="563"><figcaption></figcaption></figure>

If you want the imported asset to appear at the world origin, set the `Location` coordinates in the `Add Collection` operator panel after importing the asset.

<figure><img src="/files/xg2y5WarIxTuo8n4d1fk" alt="" width="365"><figcaption></figcaption></figure>

Alternatively, you can press `Ctrl+Z` immediately after importing the asset. While the reason for this behavior in Blender isn’t clear, it’s a quick and easy way to place the asset at the world origin.


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