FAQs
Q: Am I allowed to use the rig for my team/commissions?
A: Yes. So long that you credited me for the rig (following the license).
Q: Am I allowed to make edits to the rig?
A: Yes, you are allowed to make edits to the rig.
Q: Am I allowed to upload my edits of the rig to the public?
A: Yes. So long that you credited me for the original version of the rig and state any changes you make (following the license).
Q: Can I use animation from Mixamo/ActorCore to the rig?
A: No. Since the rig is custom-made, it isn't compatible with Mixamo/ActorCore animations.
Q: Can the rig be used outside Blender (like in Unity or Unreal Engine)?
A: No. The rig was made only for Blender and uses features specific to Blender (like the Bendy Bones).
Q: Why does the rig break on Blender version X?
A: It's probably because the rig was incompatible with your version of Blender. Check the version compatibility of the rig (it's in the Read Me file or Changelog inside the rig blend file). Also, it is recommended that you use the latest version of Blender if possible.
Q: The rig is pretty laggy on my computer. How can I fix it?
A: Enabling Simplify with the Viewport Max Subdivision set to 0 might help improve performance.
Q: How do I increase the render subdivision level of the rig?
A: You need to change the subdivision level on each SubSurf modifier on each mesh manually.
Q: The rig breaks when I make a certain pose. What happened?
A: There are limits on how much the rig can be transformed. You can either avoid making extreme poses or modify the rig yourself.
For any other questions, you can ask them on my Discord server.
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