Adding Subsurface Scattering (SSS)
Last updated
Last updated
Subsurface Scattering (SSS) is an effect that allows light to pass through and bounce around inside an object. This effect can be useful to generate a realistic skin material or for making an object feel soft.
Here's how to set up SSS:
First, duplicate the Skin material by clicking the +
icon on the Material Properties
tab, set it to the main Skin material, make it a single-user copy by clicking the numbered icon on the material data-block menu, and then rename it to something like Skin_SSS.
Open the Shader Editor
. In the Principled BSDF
node under the Subsurface
section, set the Subsurface Method
to Christensen-Burley
if it's not yet set to that. Then set the Weight
to 1 and adjust the Scale
depending on how much SSS you want to have (I recommend starting at 0.5).
Once you do that, select the mesh you want to have SSS, set it to local view with /
, and go to Edit Mode
. There, select the faces you want to have SSS and assign it to the new Skin_SSS material by clicking on the Assign
button on the Material Properties
tab.