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Adding Subsurface Scattering (SSS)

PreviousChanging the Skin TextureNextAdding Extrusion

Last updated 9 months ago

Subsurface Scattering (SSS) is an effect that allows light to pass through and bounce around inside an object. This effect can be useful to generate a realistic skin material or for making an object feel soft.

Here's how to set up SSS:

  • First, duplicate the Skin material by clicking the + icon on the Material Properties tab, set it to the main Skin material, make it a single-user copy by clicking the numbered icon on the material data-block menu, and then rename it to something like Skin_SSS.

  • Open the Shader Editor. In the Principled BSDF node under the Subsurface section, set the Subsurface Method to Christensen-Burley if it's not yet set to that. Then set the Weight to 1 and adjust the Scale depending on how much SSS you want to have (I recommend starting at 0.5).

  • Once you do that, select the mesh you want to have SSS, set it to local view with /, and go to Edit Mode. There, select the faces you want to have SSS and assign it to the new Skin_SSS material by clicking on the Assign button on the Material Properties tab.

Examples of Subsurface Scattering
Click on the + icon to add a new material slot
Set the new material slot with the main Skin material
Set it into a single-user copy by clicking the numbered icon on the material data-block menu
Rename the material to something like Skin_SSS
Set the Subsurface settings
Select your mesh, go to edit mode, and select the faces you want to have SSS
Assign the SSS material to the selected faces