# Adding Extrusion

Extruding is one of the most common modeling tools to help us shape and build geometry for our mesh object. You can use extrusion to shape and form a rig into the desired shape. And so in this guide, I'll show you different extrusion methods and how to fix the mesh afterward.

<img src="/files/W62PnDL2pgMWNWJsqJvr" alt="" width="384">

### Manual Extrusion

In this example, I'll show you how to extrude the tie in this model and make it 3-dimensional using the manual extrusion method.

* Select the mesh you want to extrude, set it to local view with `/`, go to `Edit Mode`, and select the faces you want to be extruded to.

<img src="/files/lCJizhApzFg37oaZxsdL" alt="" width="563">

* Press `Alt+E` and click on the `Extrude Faces Along Normals` option. After that, you can just move the mouse to extrude or use the `Offset` setting in the operator panel. Also, enable the `Offset Even` setting to improve corners.

<img src="/files/jkrNmBWdSYi2hXgqnx0j" alt="" width="563">

<img src="/files/yPoMwhOTjb25ppE3x0hr" alt="" width="340">

<img src="/files/S11hsgwMIRQr8qYYFrZg" alt="" width="563">

## Solidify Extrusion

In this example, I'll show you how to give thickness to this suit model using the solidify modifier.

* Select the mesh, go to the `Modifier Properties` tab, click on the `Add Modifier` button or use `Shift + A` while your cursor is on the `Modifier Properties` tab, and add a `Solidify` modifier.

<figure><img src="/files/NxIQPNGPbVuTmXquJyLe" alt="" width="563"><figcaption></figcaption></figure>

* On the solidify modifier. Set the `Offset` setting to -1 or 1 depending on if you want to extrude the mesh inward or outward.

<figure><img src="/files/T1xVLqNXnmteGvFwVVDa" alt="" width="332"><figcaption></figcaption></figure>

* Use the `Thickness` setting to set the extrusion thickness. Also, enable the `Even Thickness` setting to improve corners. Optionally, enable the `Only Rim` setting if you want to remove the inner faces.

<figure><img src="/files/4rSiVLOKu2dVgR97iq8b" alt="" width="332"><figcaption></figcaption></figure>

<figure><img src="/files/X42PPPrlp9E8TcTAhxTq" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/Xxo37sSVAI9v0Sa8nVvo" alt="" width="563"><figcaption></figcaption></figure>

* When you're done, you need to apply the solidify modifier. This is so that it won't cause any deformation issues. To apply it, select the `⌵` icon on the panel header, and then select `Apply`. Note that it is recommended that you move the modifier above as the first stack before applying it, so it won't cause any issues.

<figure><img src="/files/bGqr35cDGYKT1pEZeyQf" alt="" width="335"><figcaption></figcaption></figure>

## Mesh Crease & Smoothing Fix

After doing an extrusion, you might encounter warping and smoothing issues on the edge of your mesh. Here's how to fix them.

<figure><img src="/files/NVOFbs4T6yeN4il6L2R8" alt="" width="563"><figcaption></figcaption></figure>

* &#x20;Go to `Edit Mode`, select the edge with the warping issues, and then use the `Mean Crease` setting in the `Sidebar > Item`. This make sure that those edges are always sharp even with the subdivision surface modifier on. Also, don’t crease every edge and only crease the outside edge. This way parts that do need to be smooth are always smooth.

<figure><img src="/files/j2i68RAtEh6KSXh7NtMb" alt="" width="563"><figcaption></figcaption></figure>

<img src="/files/Z4hlgia5tRGJ9Pc6NRjU" alt="" width="563">

* After that, right-click and then select `Mark Sharp`. This is to fix any smoothing issues by marking those edges sharp.

<figure><img src="/files/jn18EiC5GL0wgdxlu3ue" alt="" width="563"><figcaption></figcaption></figure>

## Mesh UV Fix

After doing an extrusion, you might find texture issues like this in the mesh after extrusion. Here's how to fix it.

<figure><img src="/files/L38oHX6QzKI56WTdrDGL" alt="" width="563"><figcaption></figcaption></figure>

* Go to the `UV Editing` workspace and select the faces with the texture issues.

<img src="/files/8NHQQJqPAQzsPpEpzokP" alt="" width="563">

* In the `UV Editor`, move the selected faces UV to the correct pixel.

<figure><img src="/files/hN9zioWsK99okdwgBRUH" alt="" width="563"><figcaption></figcaption></figure>


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