Adding Extrusion
Extruding is one of the most common modeling tools to help us shape and build geometry for our mesh object. You can use extrusion to shape and form a rig to the desired shape. And so in this guide, I'll show you different extrusion methods and how to fix the mesh afterward.

Manual Extrusion
In this example, I'll show you how to extrude the tie in this model and make it 3 dimensional using the manual extrusion method.
Select the mesh you want to extrude, set it to local view with
/
, go toEdit Mode
, and select the faces you want to be extruded to.

Press
Alt+E
and click on theExtrude Faces Along Normals
option. After that, you can just move the mouse to extrude or use theOffset
setting in the operator panel. Also, enable theOffset Even
setting to improve corners.



Solidify Extrusion
In this example, I'll show you how to give thickness to this suit model using the solidify modifier.
Select the mesh, go to the
Modifier Properties
tab, click on theAdd Modifier
button or useShift + A
while your cursor is on theModifier Properties
tab, and add aSolidify
modifier.

On the solidify modifier. Set the
Offset
setting to -1 or 1 depending on if you want to extrude the mesh inward or outward.

Use the
Thickness
setting to set the extrusion thickness. Also, enable theEven Thickness
setting to improve corners. Optionally, enable theOnly Rim
setting if you want to remove the inner faces.



When you're done, you need to apply the solidify modifier. This is so that it won't cause any deformation issues. To apply it, select the
⌵
icon on the panel header, and then selectApply
. Note that it is recommended that you move the modifier above as the first stack before applying it so it won't cause any issues.

Mesh Crease & Smoothing Fix
After doing an extrusion, you might encounter warping and smoothing issues on the edge of your mesh. Here's how to fix them.

Go to
Edit Mode
, select the edge with the warping issues, and then use theMean Crease
setting in theSidebar > Item
. This make sure that those edges are always sharp even with the subdivision surface modifier on. Also, don’t crease every edge and only crease the outside edge. This way parts that do need to be smooth are always smooth.


After that, right-click, and then select
Mark Sharp
. This is to fix any smoothing issues by marking those edges sharp.

Mesh UV Fix
After doing an extrusion, you might find texture issues like this in the mesh after extrusion. Here's how to fix it.

Go to the
UV Editing
workspace and select the faces with the texture issues.

In the
UV Editor
, move the selected faces UV to the correct pixel.

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