Importing Assets
Append vs Linking
Before you import any assets, you need to choose either to Append or Link the assets. So, what are the differences?
Appending works by making a copy of the rig from the source to the current blend file, while linking works by creating a reference to the data in the source file. That way if you make modifications to the source file, the changes will be reflected in the referencing file.
Note that if you choose to Link certain assets like a rig, you need to Library Override it to make it editable. To do that, select the linked collection in the outliner, right-click, and select Library Override -> Make -> Selected & Content.

Importing Method
Here's how to import assets from the Asset Browser or using the manual method:
Open the
Asset Browserin your workspace.

Select the
EndRigasset library.

Optionally, change the
Import Method(Append, Link, or follow your asset library preferences).

Click and drag any assets you want into the viewport.

In the Operator panel, uncheck the
Instanceoption.

Go to
File -> Append/Link. A window then should pop up.

Look for the blend file you want. Double-click it and it should show all the files inside. In this case, I want to open the rig file to get the rig asset.

Here you can access the blend file contents. Since I'll be importing the rig, double-click on the Collection folder, find and select the rig main collection, and then select
Append/Link.


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