Importing Assets

Append vs Linking

Before you import any assets, you need to choose either to Append or Link the assets. So, what are the differences?

Appending works by making a copy of the rig from the source to the current blend file, while linking works by creating a reference to the data in the source file. That way if you make modifications to the source file, the changes will be reflected in the referencing file.

Note that if you choose to Link certain assets like a rig, you need to Library Override it to make it editable. To do that, select the linked collection in the outliner, right-click, and select Library Override -> Make -> Selected & Content.

Select the collection, right-click, select Library Override > Make > Selected & Content

Importing Method

Here's how to import assets from the Asset Browser or using the manual method:

  • Open the Asset Browser in your workspace.

Open the Asset Browser
  • Select the EndRig asset library.

Select the EndRig Asset Library
  • Optionally, change the Import Method (Append, Link, or follow your asset library preferences).

Changing the Import Method
  • Click and drag any assets you want into the viewport.

Click and drag assets into the viewport to import it
  • In the Operator panel, uncheck the Instance option.

Uncheck the Instance option in the Operator panel

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