Importing Assets
Last updated
Last updated
Before you import any assets, you need to choose either to Append or Link the assets. So, what are the differences?
Appending works by making a copy of the rig from the source to the current blend file, while linking works by creating a reference to the data in the source file. That way if you make modifications to the source file, the changes will be reflected in the referencing file.
Note that if you choose to Link certain assets like a rig, you need to Library Override it to make it editable. To do that, select the linked collection in the outliner, right-click, and select Library Override -> Make -> Selected & Content
.
Here's how to import assets from the Asset Browser or using the manual method:
Open the Asset Browser
in your workspace.
Select the EndRig
asset library.
Optionally, change the Import Method
(Append, Link, or follow your asset library preferences).
Click and drag any assets you want into the viewport.
In the Operator panel, uncheck the Instance
option.